WIND
8Nightwinged Cleric
ATK:
2500
DEF:
2500
View:
1731
1 Tuner + 1+ non-Tuners If this card is Special Summoned: You can Set 1 "Assault Mode Activate" from your hand, Deck, or GY. It can be activated this turn. You can discard 1 card; add to your hand or Special Summon 1 monster from your Deck that mentions "Assault Mode Activate", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Nightwinged Cleric" once per turn.
Nightwinged Cleric — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 55.5 · Meta: provisional
- Primary role: Combo enabler · Secondary: Searcher/Tutor
Why it scores here
Nightwinged Cleric is a Level 8 Synchro whose value is its on-summon Set of "Assault Mode Activate" and its once-per-turn discard that adds or Special Summons an "Assault Mode" monster from the Deck. It is a deck-tied enabler: it is present in all 364 sampled decks, almost always alongside Assault Mode Activate (94%), and it scores on conversion and tempo, not on its 2500 ATK or Synchro body. Its drawback (no Extra Deck Special Summons except Synchro for the rest of the turn) and the lack of any interaction, combo, or material evidence keep the score in the mid-50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Usually live from the Extra Deck in the sampled Assault Mode and Synchron lists, with 364 decks and Assault Mode Activate in 94% of them, but no starter/searched counts are supplied (observed for deck presence; inferred for the Synchro route). |
| Combo & Conversion | 55 | On-summon Set plus a discard-to-search or Special Summon into an Assault Mode monster gives a clear text-based conversion path, but there are no recorded boards to confirm the outcome (inferred from text). |
| Resource Economy | 60 | Discarding 1 card to add or Special Summon 1 monster is a card-neutral exchange, and the Set can come from the GY, which gives modest recursion (verified text; tempo value inferred). |
| Effect & Interaction | 15 | The card has no negation, removal, or disruption effect of its own, so interaction is limited to what it sets (verified from text). |
| Material Utility | 30 | As a Level 8 Synchro it has no generic material role evidenced in the pack, and no material stats were supplied (inferred, low weight). |
| Resilience & Flexibility | 40 | Effects are once per turn each and there is no protection from negates; the card survives mainly through the Set and the search (inferred from text). |
| Deck-Building Efficiency | 55 | It runs at 1.36 copies on average (1 to 2 typical) in one dominant home with no garnet, but the Extra Deck restriction and Synchro requirement cost some flexibility (observed deck stats plus verified text). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 55, Deck ≈ 55.5, Meta = provisional. Modifiers: Self-locking Extra Deck restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 364 of 364 sampled decks, almost always with Assault Mode Activate (94%)
- Set-plus-search/Special-Summon pattern gives a one-card-to-two-card line (text-based)
- Can Set Assault Mode Activate from the Deck or GY, which gives recovery
- Accessible in Assault Mode and Synchron lists at 1.36 copies on average
Weaknesses
- No negation or removal of its own
- The Extra Deck restriction limits follow-up Extra Deck summons that turn
- Power depends on the Assault Mode ecosystem; it is weak off that shell
- No recorded combo boards, so conversion is inferred from text
Counters / choke points
- Negation of the on-summon effect or the Set
- Board breakers that hit the Synchro body
- Opponent Extra Deck restrictions that stop the Synchro route
Best use
Assault Mode Synchro enabler that sets Assault Mode Activate and searches or summons an Assault Mode monster. Decks: Assault Mode, Synchron, Branded. Suggested copies: 2.
Evidence & gaps
- Verified: On-summon: Set 1 "Assault Mode Activate" from hand, Deck, or GY, and it can be activated this turn; Discard 1 card to add or Special Summon 1 Deck monster that mentions "Assault Mode Activate"; Extra Deck Special Summon restriction (Synchro excepted) for the rest of the turn; Each effect is once per turn; Level 8 Synchro, 2500 ATK/DEF, WIND Spellcaster; 364 of 364 sampled decks run it; avg 1.36 copies; 56 distinct archetypes
- Observed: Assault Mode in 125 decks (34.3%), Synchron 38, Branded 32; Assault Mode Activate co-occurs in 342 decks (94%); Usage statistics: Swordsoul 100%, Tenyi 100%, /Assault Mode 50% inclusion
- Inferred: Accessibility is high because the Synchro is a repeatable Extra Deck route in its home decks; Combo conversion is one card to a Set spell plus a search or Special Summon, which is text-based only; Material value is limited to generic Synchro/Level use, with no supplied evidence
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no Tuner or material-usage evidence for this Synchro no banlist token; assumed 3 copies (unlimited)






